How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is "giving up" on gear to reach that skill power? We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills.
We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. The builds that are fun, effective and popular. Added Flashlight attachments for pistols.ĭeveloper Comments: We took a hard look at the current meta.Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds.Every 3 reloads from empty increases your magazine capacity by 100%.Exclusive Exotics, for example the Eagle Bearer from the Washington National Airport, will not be part of the exotic loot pool.These exotics can be team shared to other players.
The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics.For crafted exotics, it requires that the player has the blueprint.For world drop exotics it requires that the player has the drop previously.Only exotics that the player is qualified for.Enemies affected by the infused status effect take 50% more damage from your skills. Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m.While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear. Whenever you apply a status effect, your gloves become infused with that for 60s.Skills that apply status effects gain +50% status effect duration and +50% skill haste.While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2s While drawn, each time a round is loaded, gain +20% bonus armor for 3s.After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10s.A new random enemy is marked afterwards, and whenever you reload. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party. Added Raid Completion Time to Clan Leaderboards.Added Story Difficulty to the Washington National Airport raid.An agent who received help will be able to endorse the helping agent. Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements.The Division 2 Year 1 Roadmap Details Revealed.The Division 2 State Of The Game Recap 6/26: PTS Updates, Major.
Now that that’s all out of the way, here’s the patch notes for the Episode 1 PTS. July 8th-This phase will focus on gear balancing, skill build viability, and the introduction of two new exotics: the Diamondback Rifle and BTSU Datagloves.You can return to previous locations as new ones are opened.
The third location opens on July 7th, completing the full Expedition site. On July 6th, the second location of the same site will open for players.